• palordrolap
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    72 months ago

    Sometimes, when something won’t even compile, I have try to compile it a second time - and get the exact same error message(s) - before my brain will accept there is a problem and perhaps begin to see the cause.

    Somewhere in my head must be a gremlin who says, “No! It is the compiler that is wrong!”

    The same can apply to semantic errors (the code is valid but does not do what it was intended to do) but those take longer to track down. To make the trick work, the debugging output has to be in just the right place in order to print proof of the wrong logic and then do the same on the next run, preferably in under a minute, so that I can begin to see the error.

  • PhobosAnomaly
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    62 months ago

    “maybe if I hit ‘compile’ really fast, then the bug might not have time to manifest itself this time”

  • @danhab99@programming.dev
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    32 months ago

    I work from home in a house next to a highway, I regularly allow myself to scream outloud at the top of my lungs without any consequences. But I got a cat afew months ago and I don’t wanna scare him, then I loose control and scream at my work, and he gets scared, and then I cry and regret letting myself get used to doing that.

  • Ethan
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    22 months ago

    Why are you memeing about me? I don’t appreciate being made fun of.

      • @Skullgrid@lemmy.world
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        11 month ago

        Well, you have the timestamp, band and song title.

        I believe in you, you can render the intent behind my post

        • Fonzie!
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          1 month ago

          It wasn’t clear to me that this was supposed to be music.

          While it doesn’t seem like Electric Wizard uploaded it to their own bandcamp, I did find this upload

          And yes, I can infer the meaning ;-)

  • @Beastimus@slrpnk.net
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    12 months ago

    I have had times when closing the application and reopening the project fixes the bug. But only on godot.