I think the headline is a bit misleading, her case hinges on intentionally making game purchases addictive. It is effectively similar to a cassino, making the experience appeal to repetitive human impulses to extract as much money as possible, but the target audience is children aged 7 and over.
Games do employ tactics and techniques to make them addicting…
They hire literal teams of psychologists to make the games as addicting as possible.
I think the headline is a bit misleading, her case hinges on intentionally making game purchases addictive. It is effectively similar to a cassino, making the experience appeal to repetitive human impulses to extract as much money as possible, but the target audience is children aged 7 and over.
Still true.