kryllic to Godot@programming.dev • 11 months agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square32fedilinkarrow-up1320arrow-down17file-text
arrow-up1313arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic to Godot@programming.dev • 11 months agomessage-square32fedilinkfile-text
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squareEcho Dotlinkfedilink2•edit-211 months agoAm I writing thinking that you only need to use C# for shaders?
minus-square@fartsparkles@sh.itjust.workslinkfedilink3•11 months agoYou can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).
Am I writing thinking that you only need to use C# for shaders?
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).