• @Deckweiss@lemmy.world
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    3 months ago

    You have to compare income from sales to development and ongoing maintenance cost of supporting a whole other platform. Not all engines can easily build for Linux. And the ones that can, are sometimes hindered by windows only libraries, which may significantly speed up development or quality of the game.

    Boycots work when the market share of boycotters is significant.

    • @rockSlayer@lemmy.world
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      -13 months ago

      I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

      • @Deckweiss@lemmy.world
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        3 months ago

        As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

        For example, here is a different opinion from a game dev: https://x.com/bgolus/status/1080213166116597760

        • @rockSlayer@lemmy.world
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          03 months ago

          I was illegally fired for organizing unions. The labor activist world is tiny. I’m able to make these statements with the confidence that I do, because I’ve talked to hundreds of people in several game companies.