I’m getting into some heated discussions because no one else believes this info. And in fact, the wiki itself doesn’t match this info on the Damage page.
People seem to think that Corrosive is the be all end all of damage now, and if this is true, it’s just not right.
Because according to my codex, every faction is now resistant to everything they aren’t weak to.
I mean, the be-all end-all damage type right now is Heat due to the strength of Heat procs. Electric is also now the de-facto melee element for a lot of builds due to the sheer strength of Influence. I dunno who’s telling you corrosive, they’re probably bad.
I don’t think any of the combined elements are exceptionally better than another in terms of damage. After the big status rework, Gas, Blast, Corrosive, and Magnetic all got reasons to see use and became about on par with Viral. Radiation is probably the “weakest,” but a lot of its favored enemy types are endgame factions and bosses.
That’s not the main point I’m wondering about. It seems like NO ONE is familiar with this change to faction resistances.
Like, not even the wiki moderators.