I’m getting into some heated discussions because no one else believes this info. And in fact, the wiki itself doesn’t match this info on the Damage page.
People seem to think that Corrosive is the be all end all of damage now, and if this is true, it’s just not right.
Because according to my codex, every faction is now resistant to everything they aren’t weak to.
Reducing armor doesn’t mean much if the enemydoesn’t have armor to begin with.
Don’t basically all enemies get insane armor in high level content ? My go-to loadout to not bother with resistances has always been heat/corrosive since the damage rework. In some cases it’s really mediocre but never truly bad
In short: No. Most infested, Corpus, Techrot have no armor at all.
Second, armor scaling was radically changed a few months ago. Armor no longer scales infinitely for enemies and is hard capped for all of them at I think 2460? I forget the number.
This is a big enough change that you don’t actually need to 100% armor strip any more. Used to be enemies could have 12,000 armor or more at high level due to infinite scaling, so the diff between 99% strip and 100% was something like 98% damage reduction vs. 0% damage reduction. But this is no longer true.
In any case my screen cap is about what is supposedly a big UI error that shows up on iOS and PS.
I see. Thanks for the infos, I did just get back after a long hiatus