• Sonotsugipaa
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    2820 days ago

    So everything needs hunger variables

    T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴

    • Maestro
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      3220 days ago

      Dwarf Fortress goes that deep. They once had to fix a problem where cats died from alcohol poisoning. Dwarfs in a bar would spill their drinks, the cats would walk through the puddles and subsequently lick their paws to clean themselves. It’s crazy!

        • Echo Dot
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          1620 days ago

          Yes that was the bug. After all it makes sense that cats would clean their paws and get a bit of alcohol in their bodies. Kind of bizarre to think though that the system was sophisticated enough to track grooming behavior but not quantity.

          It really goes to show how stupid computers actually are. They just follow your instructions regardless of how insane they may be

            • @Adalast@lemmy.world
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              320 days ago

              Reminds me of Rimworld and the fact that, if there is no other accessible entities on the map with a nutrition stat, children and animals will b-line for booze that raiders drop and get hammered. I can’t count the number of Muffalo, dogs, and cats that I have had which end up with an alcohol tolerance hedif out of nowhere.

    • that would be a super cool touch in a game

      Secret of the Haunted Forest

      Player eventually realizes the reason for the unexplained corpses is the hunger mechanic applies to the fog too.