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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Java is the original and Bedrock is the C++ adaptation that came about once Microsoft bought Minecraft. Microsoft couldn’t really justify getting rid of Java edition because that’s what the entire PC userbase was using at the time, and they’ve gotten very used to the features it allows for. Namely mods. However they still wanted to unify the casual playerbase and better monetize the game.

    On the topic of monetization, Minecraft originally had this nasty little clause (for Microsoft) written in I forget either the ToS, EULA, or what, but it essentially guaranteed all future updates to the game for free. I believe it also made some other guarantees about no MTX, should never have to pay for servers, etc but those I’m less certain about. Around the time MS bought the game there was a lot of talk about how the only way they’d really be able to get out of that guarantee to the millions of players who already owned “Java edition” (just regular Minecraft back then) was to make a Minecraft 2.0 that didn’t have that clause. Their approach for that problem appears to have been bedrock edition which they maintain alongside Java edition. Because it’s not the version they bought, they can make changes to the legal agreements including charging for things Java Edition users have a guaranteed right to.

    Those are the two main reasons I’m aware of for the two editions. I believe the majority of the PC playerbase is currently on Bedrock Edition so although they would have some backlash if they suddenly decided to axe it I think the majority of the playerbase would chug on like normal. Afaik the main reason they don’t is because anyone who purchased Minecraft before there was a “Java Edition” would have a legal claim to say Bedrock is clearly the same game under another title, they’re not getting future updates as guaranteed, and are entitled to either updates or compensation. And I can’t imagine MS is interested in litigiously pissing off millions of players.


  • I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It’s possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.


  • Worth mentioning that some of these earlier titles were built for IPX networking, which is no longer supported by modern operated systems. I get the impression OP is asking for games with LAN gaming supporting to get recommendations, so I feel it’s important to make sure they or others checking lists like this one understand they may need to go through some hoops to get some of these titles to work with a modern machine.




  • I saw a post about how some female model apparently knew a lot of programming languages (I think it was around 60?) and left a comment about how I’d wager they only knew how to make the computer say “hello world” in most of them.

    What I was intending was more that if much anyone told me they knew a ton of different programming languages (regardless of their jobs or side hustles) then that’s what I would expect. Don’t blame the downvoters for reading that as misogynistic and demeaning to models, but that’s not what I was intending. Just that much anyone claiming they can program in that many languages reads to me like they’re really inflating their numbers to brag.

    Though in retrospect I can see how a magazine (or another similar group) may want to pull that number out of her in an interview (so she wouldn’t necessarily be bragging about it) and may not care about exactly how accurate or misleading the number could be compared to what they actually said.