You gotta pick a boring, predictable answer everyone can agree on; otherwise, your take is unhinged.
You know, like Half Life, or fucking Quake.
You gotta pick a boring, predictable answer everyone can agree on; otherwise, your take is unhinged.
You know, like Half Life, or fucking Quake.
Another game where combat looks to be so much of an afterthought they didn’t even bother going over it in a “Gameplay Overview”
It’s also ironic it says gameplay overview, and they spent more than half the video talking about story, voice acting, and music.
OMG, yes! Every time I wanna visit my favorite historical site, I launch Assassin’s Creed and play the same 3 missions over and over again! Bless! 💚
🎵 Assassin’s Creed is a good franchise 🎵
I’ll always recommend Catherine, Bayonetta, and Crimzon Clover: World EXplosion. Cheap, extremely fun, and very replayable.
Also, one of the best fighting games of all-time for $4: Guilty Gear XX Accent Core Plus R.
And if you’re a Persona person, maybe don’t sleep on Persona 4 Arena Ultimax? Super fun fighting game and relatively cheap.
Amen. I also have a ton of issues with contemporary game design—padding playtime with procedural generation, prioritizing graphics, world size, or narrative over gameplay… etc.
Nowadays, I feel as if every game tries to compete for “most game” while lacking cohesion and polished ideas.
And to top it off: non-optimized game size. I’m sorry—I don’t care if your game is $2.99, I’m not downloading 80GBs just to try a game I may refund an hour later.
True in my case. All of my favorites either were released before 2020 or originally released before 2020 and I’m playing the re-release.
Only new IP I got excited about after 2020 was Project G.G. and I strongly doubt it’ll ever see the light at this point.
If anyone can afford it, I recommend the Neva + Gris bundle. Neva is even better, IMO.
I wish. SimpleX has a notification/delivery issue on iOS—it’s not reliable at all over there.
Jami sucks. I will continue to have it installed and hope one day it evolves into a reliable instant messenger, but, currently, it’s extremely unreliable. Not for times of war.
FR. I hate this app so much, and how necessary it has become for multiplayer gaming. I’m glad it’ll get worse and hopefully give people a strong reason to move.
Odd take in this context. The last game in this trilogy was released almost 20 years ago—if they’re not gonna remaster this, what are remasters for exactly?
Nice! I’m not a composer, but I just started playing with LMMS the other week and thought it was cool and intuitive—even encouraged me to finally pull the trigger on that Kurzweil keyboard with midi support I’ve been eyeing for some time! I bookmarked this and will take a look at OpenMPT and Furnace too.
Open source FTW ✊
Hmm… sure, but I feel like “reviews are subjective” gets used as an excuse to give low-effort reviews a pass too often.
Like, I understand if a Steam reviewer writes whatever because they’re just a user, but I cannot justify using the same scale to judge a professional reviewer.
I understand a game may not be a reviewer’s cup of tea, but if this stops them from engaging with the game’s systems and attempting to provide insight through their review then I think it’s fair to judge they haven’t done their job well.
Like, if someone hires me to do a job, and I accept, I cannot go “Oh, I’m gonna do half of it because the rest isn’t my cup of tea. Sorry.” No, I’ll do the job and maybe complain about it afterwards, which IMO, is exactly what reviewers should do—example: “I beat the boss, but the fight sucked because X, Y, and Z.”
I think there should be standards, otherwise you get reviewers unfairly judging games they barely played like in the infamous God Hand review.
Any action/fighting/shmup franchise because the stories are typically nonexistent/shit anyway:
Bayonetta: I recommend the original as a starting point for an authentic action experience, but Bayonetta 2 is more beginner-friendly.
Devil May Cry: either 3, or 5 will work—3 if you’re after a challenging experience, and 5 if you’re looking for an insane combo simulator. 1 could work as an entry point, but it’s too old and will not appeal to everyone.
Ninja Gaiden: I recommend the original Ninja Gaiden 2 on XBOX (not Sigma) if you’re after nonstop action, and Ninja Gaiden Black if you’re more of a souls-like fan.
Crimzon Clover: World EXplosion is the superior game.
Under Night In-Birth: I recommend Sys:Celes because it’s the only one with functional netcode.
Persona 4 Arena Ultimax because it’s the only Persona Arena game, they just started at Persona 4, and the story has tie-ins for Persona 3 and 4.
Guilty Gear: start with XX Accent Core Plus R if you need the “the most Guilty Gear” because every character has the most moves they’ve ever had throughout the series. -STRIVE- for beginners, and Xrd if you find XX inaccessible. OG Guilty Gear is a broken artifact, maybe to be admired, but not taken seriously.
DoDonPachi: DaiOuJou: widely regarded as a shmup goat and the best DoDonPachi game. I recommend the Black Label release.
In case anyone forgot: this game was nominated for Best Fighting Game twice at the TGAs and still failed 😂 Both times ahead of far more deserving candidates—further evidence a good chunk of these awards is promotional crap.
You may wanna re-read my comment—I did not bring up cut scenes, or claim Naughty Dog games don’t have enough gameplay sections.
My point was Naughty Dog’s gameplay sections are uninspired, non innovative, and passable at best because they’re more interested in telling a story than innovative gameplay.
Whether I like narrative-driven games or not is of no relevance.
Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There’s like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
It’s all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It’s just “fine” because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.
You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn’t necessarily take all factors into account.
Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don’t necessarily care for them that much in games.
Again, it’s all relative.
I still don’t understand how AI helps people code better. Better auto completion and debugging? Snippet generation? The advantages over your average Neovim config always seemed minimal to me.