After a year of absence, I’ll give this instance another shot, things have gone better than I expected.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I mean, I could make a list of things I think are problems, but I’ve been using it since a bit after 9/11 so I dont think my guesses would represent new user experiences. I am mostly going off what people tell me when they try to learn it.

    otherwise it’s hard to respond to such a vague statement

    I wasn’t writing advice for the devs, I was making a general statement about why foss stuff doesn’t tend to suit glitzy, highly marketable front facing stuff, using gimp as an example




  • Unless 3.0 has solved it, the gimp has a steep UI problem and a learning curve such that mass appeal on the website would be inappropriate anyway. I love it but I love it because I’ve been using it my whole life and know it very well. Foss in general struggles with useability due to a lot of hard to overcome problems - mainly, that by the time someone is ready to contribute to any given foss project, they’re already intimately familiar with its foibles and probably have strong opinions about what UX elements are sacred cows and should not be fixed.



  • Man, this one is loaded. I use variants on the quantum.ogre all the time, and am widely considered to be an excellent dm. It’s not about the ogre, it’s about whether choices have an impact on the story. They can still do that even if minor parts of the set dressing - like whether or not you’ll fight an ogre around the corner because you the DM spent ages prepping that encounter - are relatively constant



  • The best way to write a good story, for me, is to write a story I want to read. That seems obvious but bear with me. If I plan out all the details, it’s like someone spoiled the book for me, I just can’t get into it. I have to create characters I’m interested, plunk them in a situation, and just start seeing what happens. I dont fret the little details unless they start getting me into a place I’m not enjoying. Later on I go back to the early parts and tie them together with whatever happened. Done this way, writing a story feels like reading a story, one that is specifically tailored to your own interests (and that none of your friends have read, so they can’t talk to you about it)