Hey there!

I’m a solo dev working on a sci-fi grand strategy game (I didn’t manage to find if self-promo is allowed so I’ll keep the name for myself).

I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don’t specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).

So I’m wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.

On a more general note, what do you other Linux players expect from a Linux game?

  • @lumony@lemmings.world
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    2 days ago

    is there really an advantage to have native Linux support nowadays?

    Yes, performance and consistency.

    As a dev, you honestly are asking the wrong question. You shouldn’t pride yourself on the corners you’re cutting; you should be using them as an opportunity to expand your knowledge and skillset.

    You’re adding to the pile of developer trash every time you rely on abstraction layers to do your job for you. You’re reinforcing an atmosphere where windows developers can get locked-in as much as they want, and it’s up to the Linux community to pick up their (your) slack.

    In all honesty, I don’t have high hopes for your game and you really should consider what I’m saying before you release more trash into the world.

  • Moog Muskie
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    207 days ago

    I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn’t have much time to spend on porting. To be honest, I’m just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it’s working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.

    • @unchartedsectors@lemm.eeOP
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      76 days ago

      I’m using Ubuntu myself to develop actually so I’m kind of doing that all the time. The problem is, my machine isn’t everyone’s machine, my drivers aren’t anyone’s drivers, and so on.

      In the end I think that I’ll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it’s too much work or not.

      • @highball@lemmy.world
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        6 days ago

        Sounds like a good strategy. I don’t know all the details, but from the way I understand it, your Linux build would be run by Steam in a Linux container, Steam Runtime. So build and test against that if you can. If I have it right, maybe the Steam Runtime container will give you more confidence if you are able to go with a Linux build.

        edit: If you sell your game through Steam.

  • @pathief@lemmy.world
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    207 days ago

    Honestly, I wouldn’t bother.

    Linux is a small market and people who buy exclusively native linux games is even smaller. If your game works fine with Proton that’s great.

    You’re a solo dev and should pick your battles. I would focus on getting steam deck verified instead, if possible.

    • @JustAnotherKay@lemmy.world
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      137 days ago

      I would focus on getting steam deck verified instead, if possible.

      One billion times this. That’s a checkmark that increases your marketshare by a lot. Desktop Linux users (not all, but some) look to that as a good indicator on whether it’ll run for them because it’s even harder to make it run well on the steam deck. Kind of a “two birds one stone” thing

  • @KeenFlame@feddit.nu
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    116 days ago

    I cannot go into that site because they don’t comply with the gdpr right to not allow any legitimate interest cookies with one button, hoping I will click agree instead of going through hundreds of vendors and disabling these illegal trackers

  • Jakob Fel
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    117 days ago

    Native Linux support is always preferable if the developer can handle it or has the budget to do so. However, as long as it works well via Proton, that’s the important part. I don’t follow him anymore due to several reasons but Gardiner Bryant has a video about this, it’s a pretty solid watch: https://www.youtube.com/watch?v=uScsmjvdwyo

  • @warmaster@lemmy.world
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    117 days ago

    Honestly, I prefer you go with Proton. Some of the native games I have are quite a few versions behind their windows counterparts. AND most likely it will run better anyways. Better for you, better for gamers. Win-win.

    • @unchartedsectors@lemm.eeOP
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      26 days ago

      Haha problem is I have a kid to feed, and I fear that cutting myself from 90% of my potential player might be a bad play if I want to be able to continue feeding him

  • @Artopal@lemmy.ml
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    47 days ago

    Choose whatever is best for you.

    That being said, as a Linux user I always appreciate a native Linux version of a game that runs well and is updated promptly.

    As far as I know, there are game engines that make it easier to publish on many platforms, but I’m no expert.

  • @JustAnotherKay@lemmy.world
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    37 days ago

    At this point, Linux native is almost more like reinventing the wheel. The people working on the compatibility layers have done so much work to make a windows game feel native that you can almost think of them as cross compilers in a weird gross way

  • @AnUnusualRelic@lemmy.world
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    6 days ago

    I think you should just write it for Linux. Since Windows has that Linux Windows Thing (I don’t remember what it’s called), it’ll probably work there as well as long as you mark it as a dependency.

    • slst
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      46 days ago

      Wsl doesn’t work well for graphical apps

      • @AnUnusualRelic@lemmy.world
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        -16 days ago

        I’ll have to take your word for that. I thought that people got desktops running on it. But then I don’t get to use windows very often.

        • @zalgotext@sh.itjust.works
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          66 days ago

          Weird to recommend someone develop software for Linux then, on the basis that “it should Just Work ™️ in Windows because Windows has the Linux Windows Thing”

        • slst
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          16 days ago

          You can but it requires heavy, HEAVY tinkering

            • slst
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              26 days ago

              The goal of wsl is to run command line application for devs, and it’s actually very good for that

  • @F04118F@feddit.nl
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    817 days ago

    Steam Deck and Linux desktop user here.

    I wouldn’t prioritize a native Linux binary if I were you. For some of my games that have a native Linux version, I still run the Proton compatibility version instead because it runs better. Proton is insanely well-optimized and adapted to Linux desktops, your own code will have a hard time competing with that.

    Just make sure to pick an engine / tech stack that works well with Proton and find one or more testers who run SteamOS or another Linux distribution.

    • @bruce965@lemmy.ml
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      517 days ago

      As a personal anecdote, recently I installed a co-op videogame on my Linux Steam machine and I couldn’t get past the main menu, I wasted quite a bit of my own and my friend’s time before realizing it was a bug in the Linux build. After reinstalling the Windows version through Proton everything worked flawlessly.

      Please don’t publish a Linux build unless you plan to test and maintain it.

      • @unchartedsectors@lemm.eeOP
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        7 days ago

        Yes I had a similar experience with Paradox Games, where the native build delivers very poor performance over the Proton-run version. It seems to be the consensus. If I don’t receive other real counterpoints I’ll follow your advice.

      • @brax@sh.itjust.works
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        57 days ago

        I see this with things on Itch.io a lot. I think there’s some engine that has an option to export a Linux distribution of the game, so they ship that without testing.

    • @unchartedsectors@lemm.eeOP
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      107 days ago

      Yeah I agree, it’s honestly impressive how well it works. As soon as I have the possibility I’ll take a Steam Deck and try to make my game compatible with it, I’m sure if I manage to make it work on it that should eliminate 90% of Proton compatibility-related bugs if I don’t make a native build.

      I’m still seeking for answers from people for whom it doesn’t work well or who have bad experiences with it, because I’m sure there are cases where it doesn’t work

      • @toothbrush@lemmy.blahaj.zone
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        7 days ago

        I had some bad experiences with wine/proton, especially on older hardware. There are sometimes weird bugs that are very hard to reproduce. For example: I couldnt play starfield for about a year because most textures were missing. No idea what was causing it. After a year it suddenly worked. Generally if you check Protondb for any game you will find that a few people have crazy bugs, even if everyone else says that it runs perfectly. I think I dont have a single game in my library that has a “Platinum” compatibility rating.

        I think it boils down to how would you prefer to support linux players: By fixing bugs in your port, or chasing after bugs in wine/proton. The negatives of native ports that other people have raised are because many (larger) developers make the initial linux port, and then forget about it. Civilisation 6 for example has a good linux port. Yay! But they stopped updating it years ago. Many bugs were never fixed, and linux players dont even have access to the newest dlc! Compare it to running Civ 5 in wine. Things mostly work, exept mod support. Most mods just dont work. Who knows why.

        I think native ports may have become easier nowadays too, because of the steam runtime. Steam can run linux games in their flatpak-like runtime, so ideally you only have to support that.

        If you are planning on open sourcing your game (maybe some time after the commercial release) then a linux port would be very appeciated for packaging reasons. Other than that, your preference.

  • Domi
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    267 days ago

    I prefer a working Proton build over a untested broken native build. If you can’t afford the time to test the Linux builds, go ahead and just rely on Proton.

    Testing on Steam Deck so it can be verified probably does make sense from a marketing standpoint though. Mostly checking that controls work, graphic settings are not too demanding by default and font scaling works properly.

    • @unchartedsectors@lemm.eeOP
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      117 days ago

      I think it’s what I’ll do indeed. And for the Steam Deck I intend to make the game fully compatible with it as I’ve read a lot of time how it enabled people with otherwise few opportunities to play to get a bit of “me time”. Being a dad I empathize a lot with that struggle haha