Hey there!
I’m a solo dev working on a sci-fi grand strategy game (I didn’t manage to find if self-promo is allowed so I’ll keep the name for myself).
I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don’t specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).
So I’m wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.
On a more general note, what do you other Linux players expect from a Linux game?
I cannot go into that site because they don’t comply with the gdpr right to not allow any legitimate interest cookies with one button, hoping I will click agree instead of going through hundreds of vendors and disabling these illegal trackers
Steam Deck and Linux desktop user here.
I wouldn’t prioritize a native Linux binary if I were you. For some of my games that have a native Linux version, I still run the Proton compatibility version instead because it runs better. Proton is insanely well-optimized and adapted to Linux desktops, your own code will have a hard time competing with that.
Just make sure to pick an engine / tech stack that works well with Proton and find one or more testers who run SteamOS or another Linux distribution.
As a personal anecdote, recently I installed a co-op videogame on my Linux Steam machine and I couldn’t get past the main menu, I wasted quite a bit of my own and my friend’s time before realizing it was a bug in the Linux build. After reinstalling the Windows version through Proton everything worked flawlessly.
Please don’t publish a Linux build unless you plan to test and maintain it.
Yes I had a similar experience with Paradox Games, where the native build delivers very poor performance over the Proton-run version. It seems to be the consensus. If I don’t receive other real counterpoints I’ll follow your advice.
I never noticed that, I put in probably 2k hours in Eu4’s native Linux version, guess I should change over to proton lol
Haha maybe EU4 is good though, it happened to my with Vicky 3.
I see this with things on Itch.io a lot. I think there’s some engine that has an option to export a Linux distribution of the game, so they ship that without testing.
Yup. Usually not as well optimized either, if you do get it to work.
Yeah I agree, it’s honestly impressive how well it works. As soon as I have the possibility I’ll take a Steam Deck and try to make my game compatible with it, I’m sure if I manage to make it work on it that should eliminate 90% of Proton compatibility-related bugs if I don’t make a native build.
I’m still seeking for answers from people for whom it doesn’t work well or who have bad experiences with it, because I’m sure there are cases where it doesn’t work
I had some bad experiences with wine/proton, especially on older hardware. There are sometimes weird bugs that are very hard to reproduce. For example: I couldnt play starfield for about a year because most textures were missing. No idea what was causing it. After a year it suddenly worked. Generally if you check Protondb for any game you will find that a few people have crazy bugs, even if everyone else says that it runs perfectly. I think I dont have a single game in my library that has a “Platinum” compatibility rating.
I think it boils down to how would you prefer to support linux players: By fixing bugs in your port, or chasing after bugs in wine/proton. The negatives of native ports that other people have raised are because many (larger) developers make the initial linux port, and then forget about it. Civilisation 6 for example has a good linux port. Yay! But they stopped updating it years ago. Many bugs were never fixed, and linux players dont even have access to the newest dlc! Compare it to running Civ 5 in wine. Things mostly work, exept mod support. Most mods just dont work. Who knows why.
I think native ports may have become easier nowadays too, because of the steam runtime. Steam can run linux games in their flatpak-like runtime, so ideally you only have to support that.
If you are planning on open sourcing your game (maybe some time after the commercial release) then a linux port would be very appeciated for packaging reasons. Other than that, your preference.
Half of the games with a native build I’ve tried didn’t even launch. With Proton they all work perfectly.
I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn’t have much time to spend on porting. To be honest, I’m just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it’s working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.
I’m using Ubuntu myself to develop actually so I’m kind of doing that all the time. The problem is, my machine isn’t everyone’s machine, my drivers aren’t anyone’s drivers, and so on.
In the end I think that I’ll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it’s too much work or not.
Sounds like a good strategy. I don’t know all the details, but from the way I understand it, your Linux build would be run by Steam in a Linux container, Steam Runtime. So build and test against that if you can. If I have it right, maybe the Steam Runtime container will give you more confidence if you are able to go with a Linux build.
edit: If you sell your game through Steam.
Native Linux support is always preferable if the developer can handle it or has the budget to do so. However, as long as it works well via Proton, that’s the important part. I don’t follow him anymore due to several reasons but Gardiner Bryant has a video about this, it’s a pretty solid watch: https://www.youtube.com/watch?v=uScsmjvdwyo
Thank you for the link, I didn’t know the inner workings of it :)
Honestly, I wouldn’t bother.
Linux is a small market and people who buy exclusively native linux games is even smaller. If your game works fine with Proton that’s great.
You’re a solo dev and should pick your battles. I would focus on getting steam deck verified instead, if possible.
I would focus on getting steam deck verified instead, if possible.
One billion times this. That’s a checkmark that increases your marketshare by a lot. Desktop Linux users (not all, but some) look to that as a good indicator on whether it’ll run for them because it’s even harder to make it run well on the steam deck. Kind of a “two birds one stone” thing
I was going to do it anyway, but your answers gave me even more confidence in how important it is! Thank you :)
Honestly, I prefer you go with Proton. Some of the native games I have are quite a few versions behind their windows counterparts. AND most likely it will run better anyways. Better for you, better for gamers. Win-win.
*Lin-lin
If you yourself use/are familiar with Linux and willing to actually test and polish your Linux version to the same standard as your Windows version, then a native Linux version is always appreciated.
However these days, it’s probably not necessary and a lazy afterthought Linux version is like a bad console port, and because we DO have the option to run the Windows version, it’s probably worse than no Linux version at all.
So it really depends on your personal feelings towards Linux, and nobody’s going to judge you for not providing a native version you can’t personally test and support. That’s why we have Proton.
I use Bazzite, which is literally designed for gaming (pretty much steamOS), and more often than not, the Windows version with proton works better than the native Linux runtime.
It’s not the OS, it’s the game.
Agreed. Targeting handhelds with good controller support and also no DRM (or at the least, Proton friendly) is more important to me as a consumer than a native Linux version.
I prefer a working Proton build over a untested broken native build. If you can’t afford the time to test the Linux builds, go ahead and just rely on Proton.
Testing on Steam Deck so it can be verified probably does make sense from a marketing standpoint though. Mostly checking that controls work, graphic settings are not too demanding by default and font scaling works properly.
I think it’s what I’ll do indeed. And for the Steam Deck I intend to make the game fully compatible with it as I’ve read a lot of time how it enabled people with otherwise few opportunities to play to get a bit of “me time”. Being a dad I empathize a lot with that struggle haha
I honestly mostly shop for “SteamDeck verified”.
Linux native games are great as long as the engine is open source. If it’s closed source, it will eventually stop running on up-to-date distros some time after the developer stops updating it. For closed source games, it would be better to develop for excellent wine/proton compatibility so the game will continue to be playable long after it stops getting updates.
Good point indeed. Thanks :)
Closed-source games should be packaged including their dependencies (e.g. like an AppImage or whatever) rather than relying on OS-provided shared libraries.
I only purchase native titles, because native support means support.
Ideally you should be writing your code to be as portable as possible, in an engine that offers top-notch cross-platform support.
some native titles are absolute ass and it leaves room for people to even disable wine support because you already have native (even though native sucks ass)
Example? CS2.
Recently installed Total Warhammer 3 which I didn’t notice had a native Linux client. Multiplayer didn’t work. Textures never loaded in. Loading times ass.
Switched to Proton and everything worked flawlessly.
Have seen other games where Linux native got neglected to the point where proton is just better experience lol
Many times I have enabled compatibility mode in Steam to run the Windows version, which actually works.
If I have a problem I don’t even mention I use Wine/Proton. Many games and software devs just tell you that only Windows is supported and move on.
Well, that’s what I’m doing, I’m not writing for Windows specifically, and I’m using an engine that works well with any OS. But there is a difference between making the build and supporting it, it’s an actual commitment. Like others said here it’s a bad experience to try to use a native build and have it being bad or worse than a Win build that goes through Proton.
In the end I think I’ll make builds and try to find testers for every OS, and try to estimate the viability of having a specific build using their feedback.
Wat? SteamOS is Linux…
Yes my bad haha I had trouble to find another way to write that title which wasn’t too long but would mention Steam
I think just calling it Proton would work, most people here would understand that I’d think.
I think some anticheats make a distinction.
You mean so that they can allow SteamOS users but block anyone using any other Linux distro?
I’ve never heard of that but so far any game with anti-cheat that works on the deck works on Linux
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Get us some Linux exclusives and we can stick it up towards Windows amirite
Haha problem is I have a kid to feed, and I fear that cutting myself from 90% of my potential player might be a bad play if I want to be able to continue feeding him
Yes to both. I want games that work well on Linux, so I’m happy with whichever you choose to test. If you provide both, I have options.
Please publish to GoG as well. I want to support sites that are DRM free. Also I think it’s smart to give native Linux support to show the industry that Linux is important rather than rely on compatibility tools that may or may not work well for any given game or setup.
GoG isn’t DRM free anymore
And a game on Steam doesn’t have to have DRM if the developer doesn’t integrate the DRM feature from SteamWorks API
DRM or not this is straight from Steam, you don’t own what you “purchase”. This isn’t consumer friendly:
Steam Subscriber Agreement
- REGISTRATION AS A SUBSCRIBER; APPLICATION OF TERMS TO YOU; YOUR ACCOUNT, ACCEPTANCE OF AGREEMENTS
B. Hardware, Subscriptions; Content and Services
Valve or third-party video games and in-game content, software associated with Hardware and any virtual items you trade, sell or purchase in a Steam Subscription Marketplace are referred to in this Agreement as “Content and Services;”
- Licenses
A. General Content and Services License
“The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services.”
I would like to learn more about DRM on GoG if you wouldn’t mind sharing.
In the past they had the Hitman game of the year edition which had DRM baked in, but they eventually removed it after some pressure, however there is a maintained list on their forum:
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1
Most of it is for cosmetic things which you may feel is not a big deal, but if you read a little deeper you’ll see there are more nefarious games on there.
I appreciate the link and heads up
I didn’t know there was such a demand for GOG. Thanks to this post, your and others’ answers, it’s on my radar now :)
Oops sorry wrong thread